Tuesday, January 31, 2017

Blue Cafe Shop

What is this project?

A THESIS PROJECT that showed what I learned before.

What is the project about?

Inspiration from Picasso and his friend Carlos Casagemas' story. Connecting the story with Picasso's painting La Vie(1903), I want to create a basic gaming level which relates to this background with characters in Unreal.
The level will base on the cafe Els Quatre Gats. Every things in level will have Picasso's blue period style (include the characters). Characters will base on La Vie.

Changes and difference are exist.

I want to tell the story (Picasso's financial problems, Carols Casagemas' death, and others) through the environment and NPC chats.


Story:




If time is a book shelf, life is one of the book of this shelf.

"The Blue Cafe" is a page of live. Time visitors find this place incidentally.

You can say that this place is a Picasso dream. Or it is another story - Living is a kind of pain. But it isn't hopeless.

Welcome to The Blue Cafe.

Software and other tools:

Already known:
Autodesk Maya
Autodesk Remake
Adobe Photoshop
Unreal 4
Learning:
ZBrush
others:
Sketch books
PC
Hard drive
Camera

Things that I still have no ideas:

Character chat in Unreal4


Schedule:

Week2
Basic level 10%
Week3
Basic level 45%
Week4
Basic level 70%
Week5
Basic level 80-90
%
Week6
Characters 20%
Week7
Characters 40%
Week8
Characters 70%
Week9
Characters and chats,final 90%
Week10
Characters and chats,final 98%
Spring Break
Basic level 
Week11
[Notes]
Week12
[Notes]
Week13
[Notes]




Object List:
https://en.wikipedia.org/wiki/La_Vie_(painting)(screenshoot from WIKIPEDIA)

Talking with NPC example:

Games with interesting art styles:
OkamiDishonored 2Gigantic

Other examples:

Here are Seward Johnson's works:
icons-revisited






(from website: http://sewardjohnsonatelier.org/series/icons-revisited/)









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