This week I am working on some plants and decorations in the Cafe. There are still many objects left. I created a google file to record it.
Thursday, September 7, 2017
Tuesday, May 2, 2017
Tuesday, April 25, 2017
Desk Design Changed
The Old one didn't fit the old cafe style... David suggested me to change the design of the desk. I tried to make some changes.
The left one is the old design. The left is new.
I got the 3rd design. The right one.
Tuesday, March 21, 2017
WIP
interior
walls x 0.53
desk x 15.25
chair x ???
modeling part
Import tables, chairs, other objects
Bottles - 2nd last
Frames - 2nd last
Pictures - 2nd last
Table items - 2nd last
Texture objects - final part
/not
Establish interactivity
Navigation limitations – where can the player go? Where must he stop?
Collision objects
Interactive objects * leave this to last
Lighting - not now
Establish Lighting
Tuesday, February 14, 2017
Texture test
I used Substance Painter to test the texture.
Painted all, and used studio light in Substance Painter.
Reference:The Blind Man's Meal. Artist: Pablo Picasso (Spanish, Malaga 1881–1973 Mougins, France)


Trying to draw draft blue print for Le 4 Gats
I put objects with textures into UE4.
The chair will be the scale reference of all objects.
Assets list were created.
I am working on modeling objects.
Painted all, and used studio light in Substance Painter.
Reference:The Blind Man's Meal. Artist: Pablo Picasso (Spanish, Malaga 1881–1973 Mougins, France)
Trying to draw draft blue print for Le 4 Gats
I put objects with textures into UE4.
The chair will be the scale reference of all objects.
Assets list were created.
I am working on modeling objects.
Tuesday, January 31, 2017
Blue Cafe Shop
What is this project?
A THESIS PROJECT that showed what I learned before.
What is the project about?
Inspiration from Picasso and his friend Carlos Casagemas' story. Connecting the story with Picasso's painting La Vie(1903), I want to create a basic gaming level which relates to this background with characters in Unreal.
The level will base on the cafe Els Quatre Gats. Every things in level will have Picasso's blue period style (include the characters). Characters will base on La Vie.
Changes and difference are exist.
I want to tell the story (Picasso's financial problems, Carols Casagemas' death, and others) through the environment and NPC chats.
Story:
If time is a book shelf, life is one of the book of this shelf.
"The Blue Cafe" is a page of live. Time visitors find this place incidentally.
You can say that this place is a Picasso dream. Or it is another story - Living is a kind of pain. But it isn't hopeless.
Welcome to The Blue Cafe.
Software and other tools:
Already known:
Autodesk Maya
Autodesk Remake
Adobe Photoshop
Unreal 4
Learning:
ZBrush
others:
Sketch books
PC
Hard drive
Camera
Things that I still have no ideas:
Character chat in Unreal4
Schedule:
Object List:
https://en.wikipedia.org/wiki/La_Vie_(painting)
(screenshoot from WIKIPEDIA)
Talking with NPC example:
Games with interesting art styles:
OkamiDishonored 2Gigantic
Other examples:
Here are Seward Johnson's works:






(from website: http://sewardjohnsonatelier.org/series/icons-revisited/)
A THESIS PROJECT that showed what I learned before.
What is the project about?
Inspiration from Picasso and his friend Carlos Casagemas' story. Connecting the story with Picasso's painting La Vie(1903), I want to create a basic gaming level which relates to this background with characters in Unreal.
The level will base on the cafe Els Quatre Gats. Every things in level will have Picasso's blue period style (include the characters). Characters will base on La Vie.
Changes and difference are exist.
I want to tell the story (Picasso's financial problems, Carols Casagemas' death, and others) through the environment and NPC chats.
Story:
If time is a book shelf, life is one of the book of this shelf.
"The Blue Cafe" is a page of live. Time visitors find this place incidentally.
You can say that this place is a Picasso dream. Or it is another story - Living is a kind of pain. But it isn't hopeless.
Welcome to The Blue Cafe.
Software and other tools:
Already known:
Autodesk Maya
Autodesk Remake
Adobe Photoshop
Unreal 4
Learning:
ZBrush
others:
Sketch books
PC
Hard drive
Camera
Things that I still have no ideas:
Character chat in Unreal4
Schedule:
Week2
|
Basic level 10%
|
Week3
|
Basic level 45%
|
Week4
|
Basic level 70%
|
Week5
|
Basic level 80-90
%
|
Week6
|
Characters 20%
|
Week7
|
Characters 40%
|
Week8
|
Characters 70%
|
Week9
|
Characters and chats,final 90%
|
Week10
|
Characters and chats,final 98%
|
Spring Break
|
Basic level
|
Week11
|
[Notes]
|
Week12
|
[Notes]
|
Week13
|
[Notes]
|
Object List:




Talking with NPC example:
Games with interesting art styles:
OkamiDishonored 2Gigantic
Other examples:
Here are Seward Johnson's works:






(from website: http://sewardjohnsonatelier.org/series/icons-revisited/)
Timeline_Week2-Week5
What I am going to do (week2-week5):
1.Getting objects (as reference) WHICH IN Els Quatre Gats from Picasso's blue period painting as many as possible.
2.Transforming the cafe into 3D with Bule Period's style.

1.Getting objects (as reference) WHICH IN Els Quatre Gats from Picasso's blue period painting as many as possible.
2.Transforming the cafe into 3D with Bule Period's style.


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